Game Engine
TL:DR - Unreal Engine
Last updated
TL:DR - Unreal Engine
Last updated
We harness the power of the world's most open and cutting-edge real-time 3D creation tool: Epic Games' Unreal Engine. With its capabilities for photorealistic rendering, dynamic physics, immersive effects, and true-to-life animation, our work is elevated to new heights. All of this is made possible on an open and extensible platform, accompanied by a thriving community that continues to grow
Battles unfold within a simulation coded in Eternal C++, executing game instances in a matter of milliseconds. It is then linked to Unreal Engine for visualization. The simulation is deterministic, meaning the server can store small input values, allowing any match to be replayed. Eternal Decay will be able to effortlessly archive every battle ever played.
Every region in Eternal Decay is intricately designed by some of the world's finest digital artists. Proprietary technology is employed to impart a cinematic quality to the assets. This involves a workflow that heavily relies on an exceptionally powerful render farm, allowing the game to preprocess a significant portion of computational data. This approach not only lowers the in-game graphics load but also ensures that the visuals remain both rich and detailed
The inclusion of a cinematic mode, as showcased in the gameplay trailer, enables users with less powerful computers to render matches in exceptionally high quality. This capability is made possible by the deterministic nature of the underlying simulation.